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Blender Scripting with Python: Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 4

Description:

Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project.

Start with a hands-on introduction to the Blender Python API and dive right into basics like loading/running scripts and turning hand-modelling steps into Python by capturing them in the Info Editor. Then experiment with Blender menu options, typing them into the Python console and watch things move in the viewport. You’ll also dissect with Blender-shipped add-ons and take advantage of built-in templates to quickly create new scripts. With a firm grasp of scripting basics, you'll start to develop your own add-ons for editing and generating models. Then add more advanced mesh edits like extrude and loop cut-and-slides to your script, and essentials for shaping mesh elements like merge, bevel, and so on. Putting it altogether, you’ll create an extension to procedurally generate stylized fire hydrants with parametric controls.

In addition to mesh editing, you’ll learn to develop production-quality extensions covering various stages of a 3D pipeline, such as retopology, UV mapping, texture painting, and more. Discover along the way how to implement just about any input widgets for your extension. Then package, distribute, and market your extensions through different channels, and produce impressive time-lapsed demos to showcase your procedural content generation (PCG) algorithms. Whether you are new to the Blender Python API or looking to take your add-ons to the next level, this book will support you in your journey in generating 3D content and automating your Blender workflow.

What You Will Learn

● Develop add-ons for automating various stages of a 3D modeling pipeline

● Edit meshes with the Blender Python API and procedurally generate models.

● Master use of parametric controls in add-ons for mesh editing or procedural generation to govern the ranges and types of variation produced

● Develop extensions complete with UI using various input methods, including drawing on meshes with the Grease Pencil.

● Make time-lapsed and interactive demos of your procedural content generation algorithms.

● Package, distribute, and market your Blender extensions through different channels.

Who This Book Is For

New and seasoned users of the Blender Python API, that have either some experience with Blender or some experience with general Python development.


Editorial Reviews

From the Back Cover

Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project.

Start with a hands-on introduction to the Blender Python API and dive right into basics like loading/running scripts and turning hand-modelling steps into Python by capturing them in the Info Editor. Then experiment with Blender menu options, typing them into the Python console and watch things move in the viewport. You’ll also dissect with Blender-shipped add-ons and take advantage of built-in templates to quickly create new scripts. With a firm grasp of scripting basics, you'll start to develop your own add-ons for editing and generating models. Then add more advanced mesh edits like extrude and loop cut-and-slides to your script, and essentials for shaping mesh elements like merge, bevel, and so on. Putting it altogether, you’ll create an extension to procedurally generate stylized fire hydrants with parametric controls.

In addition to mesh editing, you’ll learn to develop production-quality extensions covering various stages of a 3D pipeline, such as retopology, UV mapping, texture painting, and more. Discover along the way how to implement just about any input widgets for your extension. Then package, distribute, and market your extensions through different channels, and produce impressive time-lapsed demos to showcase your procedural content generation (PCG) algorithms. Whether you are new to the Blender Python API or looking to take your add-ons to the next level, this book will support you in your journey in generating 3D content and automating your Blender workflow.

About the Author

Isabel Lupiani is a software engineer by day and maker by night, who enjoys handcrafting 3D models as much as procedurally generating them. She received her MS in Computer Science from Georgia Tech, and has worked at several game studios in the past as an AI engineer for PC/Xbox games. Isabel currently works as a Lead AI Engineer in the simulation industry.

Details:

Blender Scripting with Python: Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 4

Product ID: UO0QWPZ8JK8
Condition: New

BHD2731

Price includes VAT & Import Duties
Type: Paperback
Availability: In Stock

Quantity:

|

Order today to get by 7-14 business days

This item qualifies for free delivery

Returns & Warranty policies

Imported From: United States

At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.

Every product in the BOLO catalogue is sourced through our Verified Global Supply Network of verified sellers, authorized distributors or directly from the manufacturer.

Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.

If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.

Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.

While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.

Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.

BOLO operates in accordance with the laws and regulations of Bahrain. Any items found to be restricted or prohibited for sale within the Bahrain will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in Bahrain are listed on our website.

All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.

All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.

Blender Scripting with Python: Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 4

Product ID: UO0QWPZ8JK8
Condition: New
Blender Scripting with Python: Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 4-0
Type: Paperback

BHD2731

Price includes VAT & Import Duties
Availability: In Stock

Quantity:

|

Order today to get by 7-14 business days

This item qualifies for free delivery

Returns & Warranty policies

Imported From: United States

At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.

Every product in the BOLO catalogue is sourced through our Verified Global Supply Network of verified sellers, authorized distributors or directly from the manufacturer.

Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.

If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.

Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.

While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.

Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.

BOLO operates in accordance with the laws and regulations of Bahrain. Any items found to be restricted or prohibited for sale within the Bahrain will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in Bahrain are listed on our website.

All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.

All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.

Description:

Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project.

Start with a hands-on introduction to the Blender Python API and dive right into basics like loading/running scripts and turning hand-modelling steps into Python by capturing them in the Info Editor. Then experiment with Blender menu options, typing them into the Python console and watch things move in the viewport. You’ll also dissect with Blender-shipped add-ons and take advantage of built-in templates to quickly create new scripts. With a firm grasp of scripting basics, you'll start to develop your own add-ons for editing and generating models. Then add more advanced mesh edits like extrude and loop cut-and-slides to your script, and essentials for shaping mesh elements like merge, bevel, and so on. Putting it altogether, you’ll create an extension to procedurally generate stylized fire hydrants with parametric controls.

In addition to mesh editing, you’ll learn to develop production-quality extensions covering various stages of a 3D pipeline, such as retopology, UV mapping, texture painting, and more. Discover along the way how to implement just about any input widgets for your extension. Then package, distribute, and market your extensions through different channels, and produce impressive time-lapsed demos to showcase your procedural content generation (PCG) algorithms. Whether you are new to the Blender Python API or looking to take your add-ons to the next level, this book will support you in your journey in generating 3D content and automating your Blender workflow.

What You Will Learn

● Develop add-ons for automating various stages of a 3D modeling pipeline

● Edit meshes with the Blender Python API and procedurally generate models.

● Master use of parametric controls in add-ons for mesh editing or procedural generation to govern the ranges and types of variation produced

● Develop extensions complete with UI using various input methods, including drawing on meshes with the Grease Pencil.

● Make time-lapsed and interactive demos of your procedural content generation algorithms.

● Package, distribute, and market your Blender extensions through different channels.

Who This Book Is For

New and seasoned users of the Blender Python API, that have either some experience with Blender or some experience with general Python development.


Editorial Reviews

From the Back Cover

Learn to automate tasks, develop custom extensions, and procedurally generate meshes in Blender. This book will show you how to streamline virtually every stage of the 3D modeling pipeline for your next game or animation project.

Start with a hands-on introduction to the Blender Python API and dive right into basics like loading/running scripts and turning hand-modelling steps into Python by capturing them in the Info Editor. Then experiment with Blender menu options, typing them into the Python console and watch things move in the viewport. You’ll also dissect with Blender-shipped add-ons and take advantage of built-in templates to quickly create new scripts. With a firm grasp of scripting basics, you'll start to develop your own add-ons for editing and generating models. Then add more advanced mesh edits like extrude and loop cut-and-slides to your script, and essentials for shaping mesh elements like merge, bevel, and so on. Putting it altogether, you’ll create an extension to procedurally generate stylized fire hydrants with parametric controls.

In addition to mesh editing, you’ll learn to develop production-quality extensions covering various stages of a 3D pipeline, such as retopology, UV mapping, texture painting, and more. Discover along the way how to implement just about any input widgets for your extension. Then package, distribute, and market your extensions through different channels, and produce impressive time-lapsed demos to showcase your procedural content generation (PCG) algorithms. Whether you are new to the Blender Python API or looking to take your add-ons to the next level, this book will support you in your journey in generating 3D content and automating your Blender workflow.

About the Author

Isabel Lupiani is a software engineer by day and maker by night, who enjoys handcrafting 3D models as much as procedurally generating them. She received her MS in Computer Science from Georgia Tech, and has worked at several game studios in the past as an AI engineer for PC/Xbox games. Isabel currently works as a Lead AI Engineer in the simulation industry.

Details: