
Description:
What's in the box
Safety Information
WARNING: CHOKING HAZARD — Small parts. Not for children under 3 yrs.
Meet Sammy. This cute little peanut butter and jelly sandwich is actually a robot that teaches coding principles and skills to children in grades K-2. You don’t need a tablet, smartphone, or computer to program this robot; programs are created by simply laying down a sequence of physical code cards. As the robot drives over the code cards, an OID optical scanner on the bottom of the robot reads the code cards one by one and loads the program. Next, place the robot on a grid made of map cards, and the robot runs the program. You can program the robot to move in different directions, activate its output gear, light up its LED, play sounds, and respond to different function cards. The integrated output gear makes it possible to build simple robotic creations with arms or other moving parts that respond according to the program’s instructions. This robot kit also teaches physical engineering and problem solving skills through a series of building and coding lessons. The 30 lessons are aligned with standards for computer science education developed by the Computer Science Teachers Association (CSTA) and the International Society for Technology (ISTE) Education, as well as courses from Code.org. The lessons progress in complexity through the illustrated manual, allowing the kit to be appropriate for a child as young as four years with help from an adult and as old as eight years. The lessons cover these six key areas in coding: sequencing, loops, events, conditionals, functions, and variables. In addition to Sammy, there are five other stories, each with a series of model-building and coding challenges and lessons related to it: a mouse moves through a maze to find cheese; a penguin wanders around a zoo; a soccer player moves a ball into the goal; a fire truck puts out a fire; and a factory robot performs tasks in a factory scene. A full-color illustrated manual guides users through the coding lessons and the assembly of the different models.
Details:
Visit the Thames & Kosmos Store
Kids First Coding & Robotics | No App Needed | Grades K-2 | Intro To Sequences, Loops, Functions, Conditions, Events, Algorithms, Variables | Parents’ Choice Gold Award Winner | by Thames & Kosmos
BHD9881
Quantity:
Order today to get by 7-14 business days
This item qualifies for free delivery
Imported From: United States
At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.
Every product in the BOLO catalogue is sourced through our Verified Global Supply Network of verified sellers, authorized distributors or directly from the manufacturer.
Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.
If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.
Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.
While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.
Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.
BOLO operates in accordance with the laws and regulations of Bahrain. Any items found to be restricted or prohibited for sale within the Bahrain will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in Bahrain are listed on our website.
All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.
All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.


How Does It Work?

Build Sammy (and other models!)
Follow the step-by-step visual instructions to construct a variety of models that appear throughout the storybook-style manual. In addition to Sammy, there are five other stories, each with a series of model-building and coding challenges and lessons related to it: a mouse moves through a maze to find cheese, a penguin interacts with other animals in a park, a soccer player moves a ball into the goal, a fire truck puts out fires, and a factory robot performs tasks in a factory scenario. All models use the same robotic base unit.

Write a program using cards (no device required!)
Each code card represents a different function or chunk of code that tells the robot what to do: move forward, turn left, play a sound, etc. You write a program by laying down a sequence of these code cards and having your robot drive over them one by one. While it does this, the OID sensor on the bottom of the robotic base unit scans a small pattern of dots that you can barely see printed on the cards. The robot records the sequence as a program.

Watch your robot run the program!
Once the robot has stored the program, you'll place it on a grid made of map cards that fit together like a jigsaw puzzle and the robot will run the program you created! The optical scanner reads the map cards so the robot can always orient itself and interact with other objects and machines you build. There are 38 different map cards included, allowing you to run more complex programs once you get the hang of it!

Bonus Math Mode
A special math mode offers simple lessons in number comparisons, addition, variables, and algorithms for hands-on math explorations. Just switch the robotic base unit to math mode and program your robot in the same way as before, this time with the goal of solving specific math problems.
More About the Kids First Line

Level 1: Ages 3 to 5
Coding & Robotics is one of eight kits in the Kids First line that cater to preschool-aged children. The kits in Level 1 encourage pretend play through simple activities that answer 'How' and 'Why' questions and they include storybook-style manuals to guide children's scientific adventures.

Level 2: Ages 5 to 7
Level 2 kits, intended for children ages five to seven, include highly illustrated manuals that guide children through simple experiments to introduce them to the scientific method and basic scientific principles such as engineering, botany, physics, and much more.

Level 3: Ages 8 and up
The kits in Level 3 include complete illustrated manuals with serious experiments that result in a longer experience with the kit. The kits in this level cover three main areas of science: physics, chemistry, and biology, and offer in-depth explanations and lessons to guide children as they learn important scientific concepts.
Similar suggestions by Bolo
More from this brand
Similar items from “Education & Crafts”
Share with
Or share with link
https://www.bolo.bh/products/UO07O7FJCMW
Visit the Thames & Kosmos Store
Kids First Coding & Robotics | No App Needed | Grades K-2 | Intro To Sequences, Loops, Functions, Conditions, Events, Algorithms, Variables | Parents’ Choice Gold Award Winner | by Thames & Kosmos

BHD9881
Quantity:
Order today to get by 7-14 business days
This item qualifies for free delivery
Imported From: United States
At BOLO, we work hard to ensure the products you receive are new, genuine, and sourced from reputable suppliers.
Every product in the BOLO catalogue is sourced through our Verified Global Supply Network of verified sellers, authorized distributors or directly from the manufacturer.
Each product undergoes thorough inspection and verification at our consolidation and fulfilment centers to ensure it meets our strict authenticity and quality standards before being shipped and delivered to you.
If you ever have concerns regarding the authenticity of a product purchased from us, please contact Bolo Support. We will review your inquiry promptly and, if necessary, provide documentation verifying authenticity or offer a suitable resolution.
Your trust is our top priority, and we are committed to maintaining transparency and integrity in every transaction.
While we strive to display accurate information, variations in packaging, labeling, instructions, or formulation may occasionally occur due to regional differences or supplier updates. For detailed or manufacturer-specific information, please contact the brand directly or reach out to BOLO Support for assistance.
Unless otherwise stated, all prices displayed on the product page include applicable taxes and import duties.
BOLO operates in accordance with the laws and regulations of Bahrain. Any items found to be restricted or prohibited for sale within the Bahrain will be cancelled prior to shipment. We take proactive measures to ensure that only products permitted for sale in Bahrain are listed on our website.
All items are shipped by air, and any products classified as “Dangerous Goods (DG)” under IATA regulations will be removed from the order and cancelled.
All orders are processed manually, and we make every effort to process them promptly once confirmed. Products cancelled due to the above reasons will be permanently removed from listings across the website.
Description:
What's in the box
Safety Information
WARNING: CHOKING HAZARD — Small parts. Not for children under 3 yrs.
Meet Sammy. This cute little peanut butter and jelly sandwich is actually a robot that teaches coding principles and skills to children in grades K-2. You don’t need a tablet, smartphone, or computer to program this robot; programs are created by simply laying down a sequence of physical code cards. As the robot drives over the code cards, an OID optical scanner on the bottom of the robot reads the code cards one by one and loads the program. Next, place the robot on a grid made of map cards, and the robot runs the program. You can program the robot to move in different directions, activate its output gear, light up its LED, play sounds, and respond to different function cards. The integrated output gear makes it possible to build simple robotic creations with arms or other moving parts that respond according to the program’s instructions. This robot kit also teaches physical engineering and problem solving skills through a series of building and coding lessons. The 30 lessons are aligned with standards for computer science education developed by the Computer Science Teachers Association (CSTA) and the International Society for Technology (ISTE) Education, as well as courses from Code.org. The lessons progress in complexity through the illustrated manual, allowing the kit to be appropriate for a child as young as four years with help from an adult and as old as eight years. The lessons cover these six key areas in coding: sequencing, loops, events, conditionals, functions, and variables. In addition to Sammy, there are five other stories, each with a series of model-building and coding challenges and lessons related to it: a mouse moves through a maze to find cheese; a penguin wanders around a zoo; a soccer player moves a ball into the goal; a fire truck puts out a fire; and a factory robot performs tasks in a factory scene. A full-color illustrated manual guides users through the coding lessons and the assembly of the different models.
Details:


How Does It Work?

Build Sammy (and other models!)
Follow the step-by-step visual instructions to construct a variety of models that appear throughout the storybook-style manual. In addition to Sammy, there are five other stories, each with a series of model-building and coding challenges and lessons related to it: a mouse moves through a maze to find cheese, a penguin interacts with other animals in a park, a soccer player moves a ball into the goal, a fire truck puts out fires, and a factory robot performs tasks in a factory scenario. All models use the same robotic base unit.

Write a program using cards (no device required!)
Each code card represents a different function or chunk of code that tells the robot what to do: move forward, turn left, play a sound, etc. You write a program by laying down a sequence of these code cards and having your robot drive over them one by one. While it does this, the OID sensor on the bottom of the robotic base unit scans a small pattern of dots that you can barely see printed on the cards. The robot records the sequence as a program.

Watch your robot run the program!
Once the robot has stored the program, you'll place it on a grid made of map cards that fit together like a jigsaw puzzle and the robot will run the program you created! The optical scanner reads the map cards so the robot can always orient itself and interact with other objects and machines you build. There are 38 different map cards included, allowing you to run more complex programs once you get the hang of it!

Bonus Math Mode
A special math mode offers simple lessons in number comparisons, addition, variables, and algorithms for hands-on math explorations. Just switch the robotic base unit to math mode and program your robot in the same way as before, this time with the goal of solving specific math problems.
More About the Kids First Line

Level 1: Ages 3 to 5
Coding & Robotics is one of eight kits in the Kids First line that cater to preschool-aged children. The kits in Level 1 encourage pretend play through simple activities that answer 'How' and 'Why' questions and they include storybook-style manuals to guide children's scientific adventures.

Level 2: Ages 5 to 7
Level 2 kits, intended for children ages five to seven, include highly illustrated manuals that guide children through simple experiments to introduce them to the scientific method and basic scientific principles such as engineering, botany, physics, and much more.

Level 3: Ages 8 and up
The kits in Level 3 include complete illustrated manuals with serious experiments that result in a longer experience with the kit. The kits in this level cover three main areas of science: physics, chemistry, and biology, and offer in-depth explanations and lessons to guide children as they learn important scientific concepts.
Similar suggestions by Bolo
More from this brand
Similar items from “Education & Crafts”
Share with
Or share with link
https://www.bolo.bh/products/UO07O7FJCMW