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Ticket to Ride Board Game - A Cross-Country Train Adventure for Friends and Family! Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Minute Playtime, Made by Days of Wonder

Description:

About this item:

  • Cardboard
  • FAST-PACED STRATEGY: Race to build your train routes across iconic American cities in this award-winning board game.
  • COMPETITIVE FUN: Challenge friends and family in a 2-5 player game, where every move counts.
  • COLLECT TRAIN CARDS: Strategically gather train cards to claim routes and earn points.
  • TICKET TO SUCCESS: Plan your routes wisely with ticket cards for bonus points.
  • ENDLESS REPLAYABILITY: Enjoy hours of entertainment with this classic board game.
  • Ticket to Ride is an award winning, cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. The official Alexa skill takes players on a guided experience from setup to the end of the game and features unique sound effects and music. No rules are needed after saying “Alexa, launch Ticket to Ride.” The skill also allows a person to play against Alexa! For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.

    Review:

    5.0 out of 5

    100.00% of customers are satisfied

    5.0 out of 5 stars The Early Bird Catches the Worm

    K.G. · July 2, 2014

    (function() { P.when('cr-A', 'ready').execute(function(A) { if(typeof A.toggleExpanderAriaLabel === 'function') { A.toggleExpanderAriaLabel('review_text_read_more', 'Read more of this review', 'Read less of this review'); } }); })(); .review-text-read-more-expander:focus-visible { outline: 2px solid #2162a1; outline-offset: 2px; border-radius: 5px; } I needed that route! You just cut me off, now instead of destination cards giving me gobs of points, now they all count against me. There’s no way around! My nerves have never felt more vexed than they do now. That’s Jane Austin speak for: I’m seeing red and now I’m going to do anything I think might hurt your chances for the rest of the game; and the next one we play!Ok, so the first time this happens, there’s usually another way around, it’s probably the long way around, but hopefully you have enough trains to make it, because that’s a constraint you have to work under.Game PlayThis handsomely illustrated elongated board looks has a map of the United States dotted with notable cities that are connected by short and long lines of rectangles (or tracks). In line of track is one of several colors.You start the game with some cards in your hand that are nicely illustrated train cars of the same several colors. Each turn you either· take you can draw two cards from either some face up cards or “roll the dice” and choose some from a facedown draw pile, or a combination. If you pick a wild from the face-up pile, you only get one card that turn.· buy a route (lay down your trains on the rectangles between cities) You buy the track by discarding from your hand the same number and color of cards of the track where you lay down your trains.· Draw three Destination Cards. You’ve got to keep at least one. These give a method to the madness of which routes you buy.As you lay down your trains you rack up points, The longer the track, the larger the gain. If you successfully complete the route on your destination card, you also rack up points, but those you conceal till the end of the game.The game ends a full round after someone has fewer than four trains- everyone but the catalyst gets another turn.Points are scored as I’ve said, but those destinations you weren’t able to complete, yeah those count as negative points. Oooo.. ouch.I hate to tell you what to do but…Keep an eye on how many trains your opponents have left, don’t be stupid and fill your hand with destinations when you won’t have time to complete them.If it looks like a route you need is one that your opponent might need, you have a vested interest in getting there first, even if it’s an easy one.You may even consider drawing more destination cards for your first turn or two so that you can spend more time in the game working on more that are related. Than getting those you start with and drawing more in the middle of the game.What does “related” mean? Consider the following routes:LA to Miami (goes from the south-east corner of the US to the south-west corner)New Orleans to Duluth (goes north and south through the center of the US)Salt Lake City to Houston (goes from the western US to the south-center)Because there could easily be much overlap in the first and third route, but not the second route, I’d dump the second route and keep the other two.ThemeWell, several off-shoots from Ticket to Ride have come. Not to mention an expansions for the original game that adds several smaller routes. So there is evidence that the theme can be slanted, but in Ticket To Ride Europe, game play is the same with some twists, like you can use someone else’s route for your destination’s sake without getting points for the route, and you route requiring tunneling through mountains are more pricey. These off-shoot stand alone games are a good way for Days of Wonder to charge full price for what could have been a less expensive expansion to the existing game.I can hear you say, “Yeah, but they are boards in different venues!”Yes, they are, but Rio Grande seemed to be able to offer double-sided boards (Yes, that means two new maps) and new rule sets for Power Grid for less than half the cost of the original game.“Oh... Really?”Yup. But for comments to the theme itself, I think the original game is pretty strong. Struggling to eek out routes to complete destinations- trying to get there before someone cuts you off can be very nerve racking, especially when two or more destination cards are riding on making that connection. I’ve got lots of little trains! Cool little plastic trains!BalanceWhile I often complain about chance and this game includes card, the fact that you don’t have to take all the destination cards you draw mitigates it, and that there are several face up cards to choose from also helps. Anyone can build anywhere beats the imbalance Power Grid shackles you with. Tit for tat. Anyway, for having cards, I have no complaints.InteractionInteraction is low. While verbal congrats are possible, expressions of dismay and indifference often follow someone laying track. If you can’t reach the cards, there will be- “give me those two oranges” or, “how about two off the mystery pile of joy! But as I think of it, this game could be played in silence. So if you are entertaining that favorite group of mine to pick on- introverts, you already knew what you were in for.Learning CurveLow. The purchase price card you get tells you how much things cost and the production of a square base on die roll and Robber operation are pretty easy. Each development cards has what it does written plainly on it. While the rules are easy, the options are pretty limited and objective is pretty straightforward.DowntimeNominal. While you do have to wait your turn, there is a possibility that the track you want to buy gets bought on someone else’s turn. If you pay attention you can make groans at the time they will pay off the most.What’s not to Like?I can’t think of anything bad to say that I haven’t already said. It’s a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs. If people are willing to pay, they deserve it. Ah, the beauty of capitalism. I guess there are eccentric people out there, who are happy to shell out another $35 to $50.Collateral EndorsementI haven’t come across a soul who didn’t like this game, but you may say that my social circles are small. You are probably right, but I love growing them with games. My kids love to line up the trains from here to there, but they have severed my board in one place, so beware, the (read: any) board is best set up on a table rather than the carpet floor where wee feet are wont to walk.

    5.0 out of 5 stars Excellent adult game

    C.B. · June 12, 2025

    Excellent and family fun game but not for young children.

    5.0 out of 5 stars Ticket to Ride

    J.M. · May 28, 2025

    Great board game we have fun playing with friends and family.

    5.0 out of 5 stars Great game!

    K.N. · May 27, 2025

    A great game for any age!

    5.0 out of 5 stars KIDS LOVE IT!

    R.I. · May 12, 2025

    Was a bit hessitant, but after viewing so many good reviwes we gave it a chance. Great game, easy to learn.

    5.0 out of 5 stars Cool game!

    A.C. · May 12, 2025

    Great game! Entertaining for kids and adults. Great for family game night.

    5.0 out of 5 stars Great Family Ticket to Ride

    D. · April 26, 2025

    Excellent game. My (4) tween grandchildren always want to visit and ply the game. Game is short enough such that younger ones don't lose interest. Worth every penny.

    5.0 out of 5 stars Un buen clásico

    R. · May 6, 2025

    Excelente juego , clasicona y entretenido

    impec

    C.d. · October 24, 2017

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    The whole family adores this game

    R. · July 21, 2023

    It's so chill (if you play with 3 people), it can get a bit hectic if you play with 4 and be prepared to ruin relationships but it will all be worth it because the game is excellent.

    Es un juego para todos los públicos

    C. · November 5, 2015

    El juego ya lo conocía, muy divertido y gusta incluso a los más longevos (los abuelos rondando los 70 años están enganchadísimos). Las reglas son sencillas y éste en versión americana es mucho mejor que el versión europa por la distribución de las rutas. La única pega es que las instrucciones están en inglés, el resto del juego es independiente del idioma. Si el idioma de las instrucciones no es un problema, desde luego que no merece la pena pagar más porque estén en castellano. Es un juegazo.

    Great multi-player game

    D.M. · May 27, 2025

    A great game is you like the train line (empire building) style games.

    exceptionally crafted with top notch finish

    t. · March 30, 2016

    I found the game quite interesting and engaging while playing with the family. A very well though out game to entertain the family and doesn't ever get boring.. Only the cards are quite small to hold. Otherwise no issues. The quality of the product is top-notch. Plus point is you need not be a hard-core gamer to enjoy the essence of this game. It won't even take much time to finish. So if you have 1- 1.5 hours to spare, this game doesn't have any alternative. The price is really high for an indian customer. I had to pay more than 4000 bucks to have one. Seems you have no alternative once it gets into your nerves. But thinking about the indian and other oriental customers the price should be lessened. RISK is also a good game but it is not overpriced. Only 1500 bucks will suffice.

    Ticket to Ride Board Game - A Cross-Country Train Adventure for Friends and Family! Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Minute Playtime, Made by Days of Wonder

    4.8

    BHD28812

    Style: Ticket to Ride

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    Product origin: United States

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